1,223 research outputs found

    Perfectly Secure Steganography: Capacity, Error Exponents, and Code Constructions

    Full text link
    An analysis of steganographic systems subject to the following perfect undetectability condition is presented in this paper. Following embedding of the message into the covertext, the resulting stegotext is required to have exactly the same probability distribution as the covertext. Then no statistical test can reliably detect the presence of the hidden message. We refer to such steganographic schemes as perfectly secure. A few such schemes have been proposed in recent literature, but they have vanishing rate. We prove that communication performance can potentially be vastly improved; specifically, our basic setup assumes independently and identically distributed (i.i.d.) covertext, and we construct perfectly secure steganographic codes from public watermarking codes using binning methods and randomized permutations of the code. The permutation is a secret key shared between encoder and decoder. We derive (positive) capacity and random-coding exponents for perfectly-secure steganographic systems. The error exponents provide estimates of the code length required to achieve a target low error probability. We address the potential loss in communication performance due to the perfect-security requirement. This loss is the same as the loss obtained under a weaker order-1 steganographic requirement that would just require matching of first-order marginals of the covertext and stegotext distributions. Furthermore, no loss occurs if the covertext distribution is uniform and the distortion metric is cyclically symmetric; steganographic capacity is then achieved by randomized linear codes. Our framework may also be useful for developing computationally secure steganographic systems that have near-optimal communication performance.Comment: To appear in IEEE Trans. on Information Theory, June 2008; ignore Version 2 as the file was corrupte

    Capacity and Random-Coding Exponents for Channel Coding with Side Information

    Full text link
    Capacity formulas and random-coding exponents are derived for a generalized family of Gel'fand-Pinsker coding problems. These exponents yield asymptotic upper bounds on the achievable log probability of error. In our model, information is to be reliably transmitted through a noisy channel with finite input and output alphabets and random state sequence, and the channel is selected by a hypothetical adversary. Partial information about the state sequence is available to the encoder, adversary, and decoder. The design of the transmitter is subject to a cost constraint. Two families of channels are considered: 1) compound discrete memoryless channels (CDMC), and 2) channels with arbitrary memory, subject to an additive cost constraint, or more generally to a hard constraint on the conditional type of the channel output given the input. Both problems are closely connected. The random-coding exponent is achieved using a stacked binning scheme and a maximum penalized mutual information decoder, which may be thought of as an empirical generalized Maximum a Posteriori decoder. For channels with arbitrary memory, the random-coding exponents are larger than their CDMC counterparts. Applications of this study include watermarking, data hiding, communication in presence of partially known interferers, and problems such as broadcast channels, all of which involve the fundamental idea of binning.Comment: to appear in IEEE Transactions on Information Theory, without Appendices G and

    On the Saddle-point Solution and the Large-Coalition Asymptotics of Fingerprinting Games

    Full text link
    We study a fingerprinting game in which the number of colluders and the collusion channel are unknown. The encoder embeds fingerprints into a host sequence and provides the decoder with the capability to trace back pirated copies to the colluders. Fingerprinting capacity has recently been derived as the limit value of a sequence of maximin games with mutual information as their payoff functions. However, these games generally do not admit saddle-point solutions and are very hard to solve numerically. Here under the so-called Boneh-Shaw marking assumption, we reformulate the capacity as the value of a single two-person zero-sum game, and show that it is achieved by a saddle-point solution. If the maximal coalition size is k and the fingerprinting alphabet is binary, we show that capacity decays quadratically with k. Furthermore, we prove rigorously that the asymptotic capacity is 1/(k^2 2ln2) and we confirm our earlier conjecture that Tardos' choice of the arcsine distribution asymptotically maximizes the mutual information payoff function while the interleaving attack minimizes it. Along with the asymptotic behavior, numerical solutions to the game for small k are also presented.Comment: submitted to IEEE Trans. on Information Forensics and Securit
    • …
    corecore